Skip to content
renderStacks by quasiKrystal

Set Editors

A set is a named, reusable selection - of objects, layers, passes or paths - and a pmodifier's object selection can point at one instead of carrying a fixed list of its own. These are the three editors that make and maintain them.

  • LayerSet Editor - layer sets, shown against the full layer hierarchy as Scene Explorer does. The update button turns orange once your selection has drifted from what the set holds, and grey again when you commit it.
  • ObjSet Editor - object sets, reached either from a Visibility pmodifier or from the Set Editor menu. Opened from the menu it takes over the parameter panel rather than floating as the LayerSet editor does.
  • Set Editor - the shared editor behind every kind of set: Obj Set, Layer Set, Pass Set and Selection Set, with pathnames and presets using the same UI. Managing one works much as a 3ds Max selection set does.