Menu Close

renderStacks 4.38

4.38 – 6/29/2026

  • NewRenderFlow pmodifier integration.
    • Pmodifier for submitting passes directly to Pulze RenderFlow via rfcli. Supports job name (with token resolution), priority, and initial job status (pending/suspended).
    • RenderFlow is now detected as a network render target. When a pass has a RenderFlow pmodifier assigned, the Net Render button submits to RenderFlow automatically.
    • RenderFlow path configuration added to the Preferences panel, with a browse button to locate rfcli.exe. The panel shows the current path status on open.
    • RenderFlow submission validates the installed rfcli version and requires 1.3.0 or above, with a clear error when the version is not supported.
  • New – Toolbar icons added for renderStacks, rsPrvRender, and rsRenamer.
  • New – Installer now only supports Application Package installation, simplifying the install process.
  • Improved"Rendered Frame Window" option in the Output pmodifier, allowing the VFB visibility to be controlled per pass.
  • Improved"Instance pmodifiers with identical data" option in the CSV Pass Generator. When enabled, passes sharing the same camera, resolution, or frame range reuse a single instanced pmodifier instead of creating duplicates.
  • ImprovedNet Render button now shows "Net Render Mgr Missing" when no render manager is configured, instead of being silently disabled.

renderStacks 4.34

4.34 – 3/23/2026

  • New – Added “Passes to show in the Render Check” with 3 options: Selected, All, and None.
  • New – Added total pass count display in Render Check.
  • New – Added the same “Passes to show in the Render Check” option to Preferences and save it as a user setting.
  • Improved – If rsUserRender() exists and Alt is not pressed, renderStacks will use that custom render function instead of opening the normal sanity check window.
  • Improved – Post-submit message output can now be suppressed when needed by setting ::rsBlockPostSubmitMsg global variable and set to true.
  • Improved – Preview rendering now restores viewport and render view state more reliably.
  • Improved – When settype == #all, all layers are explicitly turned on before processing.
  • mproved  – Added guards to prevent unwanted UI updates while Render Check is opening.
  • Fixed – Changed default VRay Deep merge ZDepth threshold from 45.0 to 1.0.
  • Fixed – Duplicate output path validation no longer runs when passes are hidden.

renderStacks 4.26

4.26 – 12/30/2025

  • New – rsUserNetSubmit allows to replace netSubmit so you can use custom submission function.
  • Improved – Righ click mene > Paste/Instance Pmodifiers are available for passgroups. You were able to CTRL+V before. Now it is exposed to the right click menu.
  • Improved – now Use Vray Frame Buffer is on by default.
  • Fixed – rsUserPreSubmitFn was not stopping submission properly.
  • Fixed – Bug in version 4.18 – RenderOutput set to save as PNG and Use Vray Frame Buffer checked RenderOutputVray set to save as EXR

renderStacks 4.18

4.18 – 9/22/2025

  • New rsPassGenFromCVS utility: Generate passes and pmodifiers directly from a CSV file or the clipboard.
    *Commercial Version Only
  • Improved – Set Editor: Users can now add or remove items in Layer Sets and Pass Sets via the right-click menu.
  • Improved – RenderOutput pmod: Added a “Use VRay Frame Buffer” checkbox.
  • Improved – RenderersParam pmod: Added support for Cylindrical camera type in VRay 7.2.

renderStacks 4.07

4.07 – 6/23/2025

  • Improved – All tool buttons above the tree view will be aligned to left all the time.
  • Fixed – rsMini was not launching
  • Fixed – Some users have reported that opening a rightlick menu crashes renderStacks. It is fized now.
  • Fixed – if Arnold AOV was never opened. renderStacks would crash while preview/local render.
  • Fixed – Fixed the crash caused by the chnage of VRayGPU prop[erty name from output_on to output_enable.

renderStacks 4.05 & GarageFarm.NET support

4.05 – 5/8/2025

  • Improved -Maxscript pmod script textbox is now aligned left.
  • Improved – rsPassBuilder – Select and untag rsPassBuilder pass, Delete existing pass builder pass is now optional.
  • Improved – Added Sort items alphabetically for rsRenamer
  • Fixed – Merge dialog becomes too big with a lot of passes
  • Fixed – Empty Arnold AOV can crash renderStacks

GarageFarm.NET is supporting renderStacks!

Now you can just transfer one file and spawn 100s passes directly on the farm!

https://garagefarm.net/documentation/3ds-max-vray#RenderStacks

renderStacks 3.81 has been released.

3.81- 12/24/2024

  • New – Option to install as an ApplicationPackage
  • Improved – Department and Comment is added in Deadline pmod.
  • Improved – String value parameters are supported now for the pmod that requires adding properties. For example, you can set AltIniPath of Deadline pmod now.
  • Improved – RenderElement pmos – Arnold AOV support, Turning on/off per AOV driver.
  • Improved – .cxr format will not display “Invalid Format” in RenderOutput pmod when the current renderer is Corona.
  • Improved – If a pmodifier is disabled in the ::base, it will not be displayed in passes.
  • Fixed – Skip the network render manager check when previewing and rendering locally.
  • Fixed – When there is no local pmodifiers, the [+] icon was not displayed which blocked expanding.
  • Fixed – When a passgroup is selected, output file type coudn’t be edited. It is fixed now.

renderStacks 3.64

renderStacks 3.64 has been released.

3.64 – 11/18/2024

  • New The Pass Filter lets you display only specific passes based on the applied filter. It also supports filtering by pass color and pass set. Check the video here.
  • NewCamera Modifier StoreView – This feature lets you save a snapshot of the perspective view as if it were a camera view. Check the video here.
  • Improved – When renderStacks data is loded and the dialog is cloed, the ophaned pass data will be cleaned up.
  • Improved  – If the V-Ray raw image file output is off, VRayOptionRE will no longer be added.
  • Improved – Better USD module check.
  • Improved – Pass without pmodifier will not show expand[+] button anymore.
  • Fixed – If the user turns on multi-visibility mode but doesn’t add any visibility modifier, all objects were hidden when a pass was activated. Now, it will do nothing until you add a Visibility modifier

renderStacks 3.56 has been released.

Paid users! Please make sure if you are getting the update email. All the communication email will  use the email you provide while purchasing.

There will be an important update for the paid users soon. If you want to contact us for any matters, send to the email you get the key from.

3.56 – 9/14/2024

  • Fixed – ViewportBackground pmod has been fixed
  • Fixed – Remove, MoveUp, MoveDown for Object Set button was not working when a fresh ObjectSet is made.
  • Fixed – Save Cryptomatte Separately in RenderOutputVRay pmod was not working.
  • Fixed – generate batch would failed if there are too many passes to render.