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renderStacks by quasiKrystal

[Mtl] Material

[Mtl] Material – 1 per pass, Custom Objects, Preset

mtl material 1allow to assign a different material per object per pass. When a material is used in this pmodifier. renderStacks create a material depot and the materials in there because material need a place to go when it is not used in the scene. Same for maps.

If you have removed material from Material pmodifiers, make sure to remove unused material with Material/Map CleanUp utility.

You can add custom object from the scene selection with “Add Selected Objs from the Scene” in the right click menu.

There are 2 ways to update the assigned material .

  • The material name button
    if you click, the material name button. You will see “Map/Material Value Popup Menu”. You can update material with the popup.
    Pasted into Mtl Material 3
  • Object list right click menu
    You can assign a new material on the scene object. Then, use Capture command from the right click menu.
    mtl material 3
  • Capture All from Scene – Update all object’s materials from the scene.
  • Capture Selected from Scene – Update only selected object from the list.

Control By Layer

Pasted into Mtl Material 2New in 1.1. It allows you to assign materials per layer instead of per object. This is a hybrid way of working inbetween objParams/ManyObjParams.

  • If you choose #Node, you can apply material to individual objects
  • If you choose #Layer, you can apply a material to all object on the layer.

You can only choose one or another. You can not mix individual objects and layers.

When you switch between #Node and #Layer, the warming dialogs pops up to tell you that all the items in the current will be cleared.

Pasted into Mtl Material 1