I’m sorry for the late announcement. renderStacks had been updated to 1.231 on 2/18/2021. It you have downloaded after 2/18,you probably already have 1.231. Also if you are have a commercial license, you already have gotten email. If you use NC version and are using older version, please download again.
RenderOutputVRay – file was not saved when “Separate Channels” option was used. It is fixed.
Some user reported right click menu is not working. This is fixed.
Apparently a lot of users are confused about the new RenderOutputVRay in renderStacks 1.222. To prevent the confusion. We added explicit “V-Ray saw image file” checkbox so you can turn off V-Ray raw image file output when you don’t use multi channel exr.
Also the documentation has been updated for RenderOutputVRay. Please read the documentation!
This release is the productivity update. As our user based grows, we have received a lot of great feedback and ideas. We tried our best to address and implement what our users want.
New features includes…
Layer based workflow for LightOn/Material pmodifier
renderStacks 1.06 has been released with 6 new pmodifiers. With Royal Render support, now renderStacks is supporting 3 network renderfarm management solution out of box.
We got some questions about renderStacks license.
Here are answers.
renderStacks doesn’t requires render node license.
It doesn’t even need to be installed on render node.
When it submits render, all pass data is baked into the file.
The wording for non-commercial version was confusing.
We just wanted to make sure it could be used in commercial setting when you evaluate or makings an internal short film. But, like all other non-commercial version, if the usage is directed towards commercial advantage or monetary compensation, you are not eligible for non-commercial license. For example, if your render is for promoting your product or project or if you use rederStacks to assist a paid job in anyway, you need to have a license to use.
We provide perpetual and subscription options. Please check Buy/Download page.
We also provide non-commercial version for free.
It is a full featured version without limitation.
As long as you don’t make money from your render, you can try in the studio environment, too.
We only provide the community support for non-commercial version in our Facebook group.
All documentations are also live. We put a lot of effort to have a comprehensive documentation from the start. Please read the manual!
We hope many users would find renderStacks useful.
New Light category override
If you enable this override, rsPrvRender will turn on display by category for Light while rendering preview. This is useful to prevent lights are not rendering when you set your renderer not to render hidden light,
Animation render support
Now you can render animation with preview settings. rsPrvRender will use whatever the current setting in Render Setup dialog.
This is the future home of the renderStacks by quasiKrystal. Today we are releasing our first tool, rsPrvRender as a teaser for renderStacks. Do you want to know who the heck is quasiKrystal? Click About Us.
rsPrvRender (renderstacksPreviewRender) is a feature of renderStacks which allows users to reduce render settings temporarily without affecting the production render settings. My test render time is usually around 10 to 20 second with this tool. Yes, I’m very impatient artist. You can find the manual of this tool here or click the rsPrvRender menu at the top.
Supported renderers : VRay / VRayGPU, Arnold, ART, Scanline, Corona, FStorm, Redshift. You can also use for other renders. All common settings works for any renderers. The development target was 3ds Max 2017+. But, it should work for lower version, too.
This tool is completely free for personal and commercial use.
Only requirement is subscribing our news letter.
Also don’t forget to join our forum https://renderstacks.com/forum/ for the feature request and bug report. Let us know what you think and stay tuned for renderStacks!