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renderStacks 3.56 has been released.

Paid users! Please make sure if you are getting the update email. All the communication email will  use the email you provide while purchasing.

There will be an important update for the paid users soon. If you want to contact us for any matters, send to the email you get the key from.

3.56 – 9/14/2024

  • Fixed – ViewportBackground pmod has been fixed
  • Fixed – Remove, MoveUp, MoveDown for Object Set button was not working when a fresh ObjectSet is made.
  • Fixed – Save Cryptomatte Separately in RenderOutputVRay pmod was not working.
  • Fixed – generate batch would failed if there are too many passes to render.

renderStacks 3.53

renderStacks 3.53 has been released.

3.53 – 9/2/2024

  • New RenderOutput and RenderOutputVRay – Added Element Active checkbox so you can globally turn on/off render elements
  • New RenderOutputVRay – Disable VRayVFBRegion and disable test resolution are now exposed in UI. In the past, it always had ran.
  • Improved – Deadline submitter dialog will be automatically closed before submitting to Deadline.
  • Improved – multi Visibility pmodifier update correctly when the modifier is edited.
  • Fixed Pass Level Pmodifier Display is now working again.
  • Fixed – ViewportBackground pmodifier file assignment was not stored.
  • Fixed – VRayOverrideMtl pmod rollout height will be correctly set when the UI scale is not 100%.
  • Fixed – Rename dialog was showing the raw name for pmodifiers. The raw name is http encoded. So, if you have used a special character, you would have had a problem.

renderStacks 3.45

renderStacks 3.45 has been released.

3.45 – 8/11/2024

renderStacks 3.41

renderStacks 3.41 has been released.

  • New Capture Viewport Selected Obj Values. This updates the value of items of the selected objects in the viewport
  • New – Multi node rename. In the past, you can only rename a node when only single node is selected. Now it will popup rename dialog for each node if multiple nodes are selected.
  • Fixed – Added USD for 3dsMax installation check
  • Fixed – Select the Selected Items in the Scene now select object correctly.
  • Fixed – MultiValue Editor Get Material was crashing

renderStacks 3.35

renderStacks 3.35 has been released.

  • Fixed – “Capture from scene” function in the right click menu has been revisited. Exposure and MtlMapParams now works correctly.
  • Fixed – When duplicate pass, modifiers were swapped between the sources and the copy..
  • Fixed – if a modifier name had dot or space, ManyObjectParam failed to get value.
  • Fixed – occasional Non-Commercial msg even tho it is licensed.

renderStacks pricing change

It has been almost 4 years since renderStacks was released, and the pricing hasn’t been changed.
We were trying to update the pricing last year. But, billing system was not ready.
Finally, we are ready to update the pricing in mid-May. This is the new pricing.

_ Current New
Subscription 1 user 59.99 65.00
Subscription 2 user 109.99 120.00
Subscription 3 user 159.99 175.00
Subscription 6 user 299.99 325.00
Subscription 8 use 399.99 435.00
Subscription 10 user 499.99 540.00
Subscription 30 user 1299.99 1400.00
Subscription site license 1999.99 2100.00
Perpetual Mainternance 20 25

For existing users, the pricing will be updated automatically from the next renewal.
Also, we are removing the perpetual license. No one have bought the perpetual license for years. If you current have a perpetual license, you can sill buy the maintenance.

If you want the current pricing or the perpetual license, please buy before the change.

Thanks

renderStacks 3.16

renderStacks 3.16 has been released.

  • New -Multi Visibility pmodifier mode.
    In the video, “onBase” pass group has “base” Visibility set with base cylinder. Then, “etc” and “TubeTeapot” had Visibility sets with corresponding layers.
  • Improved – Treeview drawing performance improvement – 174 passes setup took 5.7s to start renderStacks. Now it takes less than a second.
  • Fixed – Mergepass was crashing when passgroup is used.
  • Fixed – When the read-only property was used, rednerStack was crashing.