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renderStacks 2.91

renderStacks 2.91 has been released.

  • New PhoenixSim pmodifier with comprehensive Deadline support.
  • New – New – rsPrvRender Environment Map override. It is On override to temporarily turn on Environment Map while previewing.
  • New <SceneName_no_ver2> token which removes 2 characters in front of digits.
  • Improved – Skip Existing Images support for RenderCommon pmodifier.
  • Fixed – ObjSet editor resize issue
  • Fixed – This Dotnet runtime error should have been fixed.

renderStacks 2.77

renderStacks 2.77 has been released.

!!! If you are using a non-commercial version. 2.77 probably have been expired. Please download 2.78 again.

2.77 – 5/25/2023

  • New – Controller support for ObjParams/ManyObjectParams
  • New – All On, All off support for atmospherics/RenderElement/RenderEffects
  • Improved – When Visibility doesn’t have any set assigned. It would hide all objects since nothing has been selected to be visible. It could be annoying when you made a new Visibility pmod. Now, if no selection method is assigned(for example, you set to a layer set but have not chosen any layer set), Visibility pmod wouldn’t do anything.
  • Improved – Overscan is disabled for xref camera. It would not crash.
  • Fixed – RenderEffects was broken.
  • Fixed – disabled base ManyObjectParams was still actived.
  • Fixed –  ObjSet editor was busted. Fixed everything.

renderStacks 2.72

renderStacks 2.72 has been released.

2.72 – 2/15/2023

  • Improved — Update Render Setup dialog only when Common/RenderElement is active. If you usually open renderer tabs, you probably wouldn’t need to close Render Setup dialog all the time.
  • Fixed – static Overscan issues
  • Fixed – Preview render was failing when render output was not set properly
  • Fixed – Remove unnecessary output path error
  • Fixed – Using rsUserPreSubmitFn would have crashed the submission

renderStacks 2.65

renderStacks 2.65 has been released.

!!! updated with 2.66 with a small hot fix. Please re-download 2.66

  • NewMtlMapParams modifier – now you can control any material/map parameter per pass.
  • New Generate Batch – You can generate batch file for local rendering instead of using the current session. It will launch 3dsmaxbatch and render the selected passes. Since it is using 3dsmaxbatch, it only supports 2018.4+.
    • Improved – Prop/Obj Selection dialog is now resizable and shows the name also in the tooltip. This is the dialog that you use to add properties or objects for MtlMapParams, ObjParams, RendererParams.
  • Fixed – UI was not updating when a new pmodifier was added
  • Fixed – rsPrv reset will properly load saved defaults

renderStacks 2.59

renderStacks 2.59 has been released.

  • New – ChaosPlayer support. I tried MRVIewer and DJV, RV. ChaosPlayer is still my favorite.
  • Improved – Removed backup render preset from rsPrvRender. Ya, that polluting render presets are gone.
  • Fixed – output preview button display. The black button at bottom center.
  • Fixed -Output folder should be generated only when local rendering or submiiting to network render. Changing pass wouldn’t;t generate the output folder.
  • Fixed – Bad plugin error – If you run rsPrv, most pmodifier showed “Bad plugin….” msg and had to restart renderStacks. That is fixed.

renderStacks 2.57

renderStacks 2.57 has been released.

  • !!! renderStacks supports only 3dsMax 2017.1+ from now on !!!
  • New – Disabling the ::base pmodifier support.
    Sometimes you want to disable all pmodifiers of a type for troubleshooting and such. Now you can disable pmodifiers in ::base. Then, all the same type pmodifiers in all passes will be disabled.
  • New – Overscan warning for Alembic camera. If a pass uses an alembic camera, the warning will pop up when an alembic camera is used for the pass.
  • New – hotkeys
    • Move to top/bottom – Home/End
      move selected nodes to top/bottom at the same level
    • Arrow – expand/collapse/move up and down
      left – collapse (previously it was E)
      right – expand (previously it was W)
      up – move up
      down – move down
  • New – Treeview active status
    When treeview is not in focus, the selected node color turns dark gray. This should prevent accidentally pressing the hotkey for enderStacks.

renderStacks 2.52

renderStacks 2.52 has been released.

If you have been using the non-commercial version, you will have to upgrade to this version. I forget to update the timer, and all previous versions would be expired today.

* Non-commercial version has a time limit and will expire at some point. You will have to download a newer You can use any version if you have a license.

  • Improved – Renamer – Added support for passgroup
  • Fixed – RendererParams crash for VRayGPU
  • Fixed – Group/ungroup was not performed properly When there were instanced passes
  • Fixed – Ramaner – Numbering will only happen when you check base/numbering

 

renderStacks 2.45

renderStacks 2.45 has been released

It has been a while we had an update. There was some core work going on. Now we have a way of making “pmodifier plugin”. The documentation will be released in the future. Also now renderStacks can do more than render. It can “Execute” tasks.
As the first implementation of execute and plugin, we made Save pmodifier which allows you to save each pass status as a max file.
Because of this, now you have a new “Execute” button. All the render-related buttons are consolidated as the “Render” button. If you click “Execute” button, a menu will popup so you can select which type of action pmodifiers to execute.
  • New – Custom Pmodifier Plugin support
    Now you can make own custom pmodifier plugin. Save pmodifier is implemented with the new system. The documentation will be released in the future.
  • New Save pmodifier and Execute
  • Improved – More than 3 levels of nested property support
  • Fixed – Loading a saved renderStacks data from file will not wipe out the existing selection set
  • Fixed – Map/Material right-click menu fix when the Map/material button is empty
  • Fixed – Focal Length over scan fix