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renderStacks 2.59

renderStacks 2.59 has been released.

  • New – ChaosPlayer support. I tried MRVIewer and DJV, RV. ChaosPlayer is still my favorite.
  • Improved – Removed backup render preset from rsPrvRender. Ya, that polluting render presets are gone.
  • Fixed – output preview button display. The black button at bottom center.
  • Fixed -Output folder should be generated only when local rendering or submiiting to network render. Changing pass wouldn’t;t generate the output folder.
  • Fixed – Bad plugin error – If you run rsPrv, most pmodifier showed “Bad plugin….” msg and had to restart renderStacks. That is fixed.

renderStacks 2.57

renderStacks 2.57 has been released.

  • !!! renderStacks supports only 3dsMax 2017.1+ from now on !!!
  • New – Disabling the ::base pmodifier support.
    Sometimes you want to disable all pmodifiers of a type for troubleshooting and such. Now you can disable pmodifiers in ::base. Then, all the same type pmodifiers in all passes will be disabled.
  • New – Overscan warning for Alembic camera. If a pass uses an alembic camera, the warning will pop up when an alembic camera is used for the pass.
  • New – hotkeys
    • Move to top/bottom – Home/End
      move selected nodes to top/bottom at the same level
    • Arrow – expand/collapse/move up and down
      left – collapse (previously it was E)
      right – expand (previously it was W)
      up – move up
      down – move down
  • New – Treeview active status
    When treeview is not in focus, the selected node color turns dark gray. This should prevent accidentally pressing the hotkey for enderStacks.

renderStacks 2.52

renderStacks 2.52 has been released.

If you have been using the non-commercial version, you will have to upgrade to this version. I forget to update the timer, and all previous versions would be expired today.

* Non-commercial version has a time limit and will expire at some point. You will have to download a newer You can use any version if you have a license.

  • Improved – Renamer – Added support for passgroup
  • Fixed – RendererParams crash for VRayGPU
  • Fixed – Group/ungroup was not performed properly When there were instanced passes
  • Fixed – Ramaner – Numbering will only happen when you check base/numbering

 

renderStacks 2.45

renderStacks 2.45 has been released

It has been a while we had an update. There was some core work going on. Now we have a way of making “pmodifier plugin”. The documentation will be released in the future. Also now renderStacks can do more than render. It can “Execute” tasks.
As the first implementation of execute and plugin, we made Save pmodifier which allows you to save each pass status as a max file.
Because of this, now you have a new “Execute” button. All the render-related buttons are consolidated as the “Render” button. If you click “Execute” button, a menu will popup so you can select which type of action pmodifiers to execute.
  • New – Custom Pmodifier Plugin support
    Now you can make own custom pmodifier plugin. Save pmodifier is implemented with the new system. The documentation will be released in the future.
  • New Save pmodifier and Execute
  • Improved – More than 3 levels of nested property support
  • Fixed – Loading a saved renderStacks data from file will not wipe out the existing selection set
  • Fixed – Map/Material right-click menu fix when the Map/material button is empty
  • Fixed – Focal Length over scan fix

renderStacks 2.36

renderStacks 2.36 has been released. It was 2.35 and had a small bug. 2.36 is the hot fix version.

  • Improved Image aspect ratio spinner in Resolution modifier

  • ImprovedAdded more Arnold option for rsPrv

  • Improved – Added Red as a new pass color. Only accessible via right click mnu 


  • Improved – Deadline “onComplete” property support

  • ImprovedTreeview node selection will be remembered when the dialog close/open within in the current session.
  • Improved If you select passgroup, all children passes of the passgroup will be used for preview/local render/submission,
  • ImprovedCleanup Deadline submission result message. If submission fails, it will print out the whole message from Deadline.
  • Fixed Pass set was not working.
  • Fixed Full Preview now will show overscan properly.

renderStacks 2.29

renderStacks 2.29 has been released.

  • Improved Now when you resize renderStacks, it will not restart itself. This also means you can resize while it is docked.
  • Improved – Various options that is related to renderStacks UI are moved under Preference menu for a better access and visibility.
  • https://renderstacks.com/wp-content/uploads/2020/07/Pasted-9.png
  • ImprovedHolding ESC allows you to cancel the started local render or submission.
  • Improved XrefSceneVisible will also control “Disabled” while rendering. 3dsMax default behavior is that Visible is only for viewport. With this change,  you will get the render that matches to your viewport. If you have turn on IPR, renderStacks will stop/restart when it switches passes.
  • ImprovedrsRenamer now allows to pad numbers on existing object name. The option for number padding position also has been added.
  • ImprovedrenderStacks Mini Preview button now has the same right click menu as full size version.
  • Fixed – Selecting pass group was not working.

renderStacks 2.15

renderStacks 2.15 has been released.

renderStacks 2.08

renderStacks 2.08 has been released.