allow to access UI related functions, Preference dialog and startup file.
Data Storage Type
Check GUID vs Name section.
Pass Level Pmodifier Display
If you choose some pmodifiers for this feature, the selected type of pmodifiers rollouts will be shown in pass level. Not all pmodifier can be shown in pass level. When you click the Select.. button. You will see the supported pmodifier list. Also, the order you select would be the order to display.
You can see in the above image I have selected 5 pmodifiers type to display in pass level. I haven’t used ViewportBackground pmodifier yet. So, it didn’t appear. But, other 4 pmodifiers are displayed together when you selected a pass.
Pass Level Pmodifier Display
When this option is on, the selected type of pmodifiers rollouts will be shown in pass level. Not all pmodifier can be shown in pass level. When you click the Select.. button. You will see the supported pmodifier list. Also, the order you select would be the order to display.
Image Sequence Player
You can choose the image sequence player to play image sequence command such as Pass right click menu > Play Pass Sequence.
As of now, It supports RamPlayer, ChaosPlayer, DJV and MrViewer.
If you choose a player from dropdown, renderStacks will try to find the player from the default installation. If it finds it, it will show the path. If not, use the browser button, […], and pick the exe.
New in 1.1. You can set the format to save multi preview with Format dropdown. It was hard-corded to exr before.
Open After- You can choose what would happen after multi preview. There are 4 options.
- Do not load – Preview images would not be loaded.
- RamPlayer – Preview images would be loaded into RamPlayer.
- Built_In Image VIewer – Preview images would be loaded into 3dsMax image viewer. Each image will open a viewer.
- Image Seq Player – Preview images would be loaded into the image seq player selected the above.
Instant scene update when pmodifier value changed
When this option is on, changing parameters for some type pmodifier will immediately change the scene.
But, the following pmodifiers which controls parameters in Render Setup dialog > Common Tab would not update Render Setup dialog. It is because the UI doesn’t update automatically when the value is changed by maxscript. I have to trigger to update the UI, and the UI update is slow. That’s also why renderStacks close Render Setup dialog when it activate pass.
Automatic Search – Allow to set submit mask IP explicitly
Network Submission Temp .max File Path – [RR][DL]
Defines custom submission path for Royal Render and Deadline. If this path is empty, the default submission location will be used.
If you set this path,Deadline submission option will be set as “SAVE and Submit Current Scene File to USER-DEFINED NETWORK PATH”. the rendering max file will be saved in the defined folder + Deadline naming convention(username + date) instead of repository. So, you can reduce the load of repository server. Deadline only accept path. But, you must put filename here even tho only path is used. Make sure to end the path with something.max.
Turn on renderStacks Mini mode.
Make renderStacks dockable.
Show Note panel
allow you to toggle top right panel, which contains Note rollout, User Tokens, Viewport Cam Update, Settings rollout.
Save startup file/Open startup folder
Check Startup file section.